ABOUT ME & MY CREATIVE PROCESS

my Experience

I’ve been working as a freelance artist for over five years, with a focus on Concept Art and Visual Development. My creative journey started as a video editor, later moving into 3D, and eventually expanding into painting and cinematography — a background that strongly shapes how I approach visual storytelling today.

Throughout my career, I’ve worked with clients such as Sony Music, PlayStation, and Womp 3D, creating visuals for animation projects, music videos, games and more. Alongside client work, I’m also an award-winning video creator, sharing my creative process and producing educational content to help others learn and grow.

a creative at heart

I’m a creative person at heart, my curiosity for different mediums has led me to explore 3D, painting, cinematography, colour grading, writing, and worldbuilding — all of which continue to shape the way I create today.

I’m naturally driven by positivity, curiosity, and a sense of excitement for the world around me — as well as imagined ones. I’m especially inspired by animation and the idea of stepping into new worlds and perspectives.

When I create worlds I approach them with a sense of wonder and exploration, often inspired by places, emotions, and experiences I wish existed — or that I would love to experience myself.

My creative workflow

For my art, I use a real-time 3D workflow that goes beyond creating a single painting with a fixed camera angle or lighting setup. Working in 3D allows me to explore worlds from any perspective while maintaining a painterly Concept Art look. This style is inspired by works like Arcane and Spiderverse.

Because everything exists in real-time 3D, I can reshape environments, reuse assets, adjust the lighting and experiment freely— no render times, no limitations. This approach also allows for simple animations like dolly shots, weather effects, mood shifts or cinematic key framing.

At the core of this workflow is a powerful yet often overlooked tool called Dreams, which allows me to create painterly environments in 3D within a matter of hours. The result is a faster, more flexible, and a deeply immersive way of creating worlds, ideal for rapid iteration and visual exploration.

FAQ

  • For my Concept Art I mainly use a real-time 3D software called Dreams, which allows me to create painterly 3D worlds in a matter of hours.

    For my 2D artwork, I primarily use Procreate and Photoshop.

  • Project timelines vary depending on complexity, scope and level of detail.

    My real-time 3D workflow allows me to create concept art incredibly fast while still keeping environments fully explorable from multiple angles. Simpler natural scenes may take as little as 1–3 hours, while larger worlds with architecture or detailed structures can range anywhere from 5–30 hours depending on complexity.

    For portraits, I usually finish a piece within 3–5 hours.

  • Yes — Dreams, the software I use, allows me to create worlds in real-time 3D, making it possible to add atmospheric animations such as cinematic camera movement, weather effects and particle effects like water, fire, smoke, wind or falling leaves.

    However, I’m not a character animator, so animations involving props, creatures or characters usually remain fairly simple — such as floating, rotating or subtle environmental movement.

  • You can reach me via my work email at nyimaarts@gmail.com.
    I’d love to hear about your project— whether it’s a game, film, personal world-building project, or your D&D world and characters.

    Let me know what role you have in mind for me and how you imagine the collaboration. From there, we can discuss the project in detail, including pricing.